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Bomb Defusal Is Another Scenario That Youll Run Into As Well
You’ll have to come to terms early on with the fact that you’re going to lose countries throughout the game, and you can’t save them all until you destroy the enemy outright, so it’s best to hold on to as much of your funding as you can for as long as possible. With that said, you’ve now got boots on the ground, so let’s go to battle!The battle scenarios for XCOM: Enemy Unknown are varied to keep things from getting too monotonous, which was definitely a problem in the previous titles. The Alien Abduction scenario is essentially your traditional ground battle to eliminate the enemy forces in sparsely populated locations, whereas Terror scenarios take place in major urban centers.
Terror scenarios are more difficult in that you have to be mindful of civilian casualties, so firing off a rocket launcher on all four corners of the map is probably not the best idea. If too many civilians in a scenario are killed by aliens or friendly fire, you’ll lose the mission. You can save civilians by approaching them, which will prompt them to leave the map; however, you’ll find that going out of your way to try ...
... to save them all instead of taking the fight directly to the enemy can actually be more of a problem as you may spread your squad too thin, or run the risk of the aliens getting the drop on you. You’ll run into ambushes often enough that you don’t really want to go out of your way to give the aliens time to set one up.
Bomb Defusal is another scenario that you’ll run into as well. This objective-based scenario is fairly straightforward as you need to find and defuse a bomb that’s been placed in the zone. Energy nodes are placed around the map that feed energy to the bomb. These nodes can be disabled to allow you more turns to locate the explosive and take it out of commission. If the counter reaches zero, your squad and everything around it go boom! At the end of a mission, you are typically rewarded with resources such as a number of scientists or engineers, a ranked solder, or cash, depending on which location you selected.
Combat in XCOM: Enemy Unknown is turn-based. Typically, two movements are available to each soldier on the field. You can either use your turn to move to a position and fire, or move twice. Certain perks such as the aforementioned ‘Run and Gun’ can allow you to make three movements. If you attack on your first movement, you will generally end that soldier’s turn (unless of course they have a perk to allow an action after attacking).While you can move your soldiers out in the open, the best thing you can do is find cover.
Any spot on a map that can block the enemies’ view (such as guard rails, cars, bookshelves, etc.) will have a transparent shield in front of it. A half-full shield indicates that your soldier will only be partially obstructed from that particular direction, while a full shield indicates that you will be completely obstructed from a combatant’s point of view. When you move buy fifa 14 coins the cursor to a location that has cover, it automatically snaps to that position and the shield becomes illuminated so you know that the soldier will stand exactly in that spot. The effectiveness of cover does change depending on the elevation of the enemy’s position, so be wary.
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