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Each Class Carries Its Advantages And Disadvantages
Like its predecessor, having a good strategy, managing your resources, and thinking ahead are all key to winning in XCOM. Your three primary resources in the game are Scientists, Engineers, and Soldiers. Each of these resources has a symbiotic relationship with the other. For example, Scientists rely on Soldiers to bring them artifacts for study, while the Engineers rely on the Scientists to research technology in order to design new equipment, which the Soldiers rely on to survive in the field while battling aliens and retrieving artifacts for Scientists. In order for each department to do their job effectively, you, as the base commander, need to manage those resources to ensure that a consistent flow of work is moving along.
As technologies become more advanced, they begin to require more manpower, and subsequently, additional facilities such as laboratories and workshops need to be built-in your base to make way for additional personnel.In order to satisfy your scientists, you’ll need to research items and specimens brought back from your outings with the alien invaders. Alien alloys, weapons technology, ...
... corpses, and even live specimens will be necessary to further advance the strength of your forces in the long run. The speed (which is measured in days) at which your scientists research a given item is entirely dependent on how many laboratories and scientists you have.
Technology credits can also be acquired by capturing live aliens and learning what they know.These credits give you an additional speed boost in learning a specific technology. Once a technology has been researched, it can be taken to the engineers that will build whatever items the research has unlocked using materials gathered from your exploits, and of course, a little cash.Engineers not only construct the weapons and armor for your troops, but they also develop the base facilities as well. This is done in the Build Facilities menu under the Engineering option. A grid will be laid out before you showing you your already existing facilities, as well as areas that can be excavated to make room for more add-ons such as Satellite Uplink stations,
Workshops, Alien Containment, similar to that of the original game. Once you’ve selected a facility and placed it on the map, it’ll take a number of days to complete depending on how many engineers and workshops you have.Of course, your soldiers are the backbone of your operations, and require not only the best equipment that you can research, but training as well. When your soldiers start out, they do so at the Rookie level. As they gain more battle experience, the soldiers will begin to start moving up in rank, unlocking bonuses and abilities that are dependent on what class they’re designated after their first mission. The four classes available are Heavy, Sniper, Support, and Assault.
Each class carries its advantages and disadvantages: The Heavy class is able to use heavy weapons and rocket launchers; however, they aren’t able to move as far as most other soldiers. The Sniper has the advantage of longer range, but can’t attack once they’ve moved. Support class act as your medics in the field, capable of distributing med-packs as well as providing a support role by using smoke grenades to obscure an alien’s view from a potential target. Support units can also use assault weapons in a pinch and are able to move farther than your other units. Finally, your fifa coins Assault class is your general grunt capable of using assault weapons and shotguns. They also have the ‘Run and Gun’ ability that allows them to take an additional move and still be able to fire in a given turn; however, this ability has a two-turn cool down time.
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