ALL >> Business >> View Article
Closing Thoughts And Possibilities For Museum Literacies

Clifford and Bart, the two adolescent boys highlighted earlier in this article who toured the museum at their own pace, were especially drawn to museum objects connected to aspects of popular youth culture as well as contemporary cultural issues. This is shown in the following exchange that took place in front of a Bedford weapons display:
GKfford: [snickering] Dude, these African sword-like things, they look like they came out of a really bad movie. Like the shape of them and stuff, but it's interesting though, I like it.
Weapons were a pretty big part of the time where all this stuff came from. They had to keep the civilizations going and the Merrell weapons had to win the wars, [pausing] The materials that these weapons are made of could distinguish who won in certain time periods and places in the world. t Bart: Yeah, actually some of this stuff reminds me of video games I've played. Like I played one from like a bird's eye view where you build Roman cities. And with that one you can customize your powers and stuff, and a lot of these weapons look really familiar. ...
... But this is actually like very true instead of just a video game. And like the big statues in the Roman part [of the museum] down stairs you can build the same statues in the video games I've played.
Clifford: [contemplatively] I wonder if any of these weapons actually killed people.
Again, connections and engagement valued by literacy educators are shown in the boys' encounter with texts and spaces that centered on the museum's Wthentic and impressive weapons collection, and as Paten, the museum education director, claimed, this Collection particularly engaged other male visitors: These weapons are a favorite of boys; they are just DBtlly drawn to them. If you can really make it come back to the kids, to relate it to something they know, then they'll remember it." And, to be sure, the mu-Wtim capitalized on this interest by displaying weap-OCts in prominent locations. The museum also offered education programs that involved violent conflicts, Mich as dramatic performances in which visitors, typically from scheduled school groups, could become players in a fierce game about Hercules Merrell Shoes reminiscent of the video game mentioned by Bart. This drama activity was reported by educators and students as a favorite one in the museum. And through these texts, composed of image, object, space, and word, the adolescents were arguably refining their readings and inscriptions of the world.
Add Comment
Business Articles
1. Stem-xpert At Web Summit Qatar 2025, Pursuing Innovative Solutions In Stem-as-a-serviceAuthor: stem-xpert
2. Deepseek’s Rapid Rise: Disrupting The Ai Market Amid Controversy
Author: Iconic success
3. Reimagining Customer Services With Microsoft Dynamics 365 Implementation
Author: Maria
4. Upcoming Developments In Ss Flanges: Possible Effects On Different Industries
Author: Neelam Forge India
5. Mg Hector 5 Seater Price In Chennai: A Detailed Review
Author: balaji
6. Mg Hector Ev Price In Chennai: A Comprehensive Overview
Author: balaji
7. Spring Marketing Trends: How Print And Video Can Refresh Your Brand
Author: Devin Herz
8. Auto Transport Services In South Carolina
Author: Secure Car Shipping
9. Authentication Of Australian Certificates In Canada: A Complete Guide
Author: anzilanx
10. Low Maintenance Plants For Home Landscaping
Author: Apunga Landscapes
11. The Ultimate Guide To Rocking Chairs – Comfort, Style, And Elegance
Author: tushar
12. Bioethanol Market Size Insights Forecast 2024-2030
Author: Nilam Jadhav
13. Touffy Fabric Upholstered Rocking Chair – The Perfect Blend Of Comfort And Elegance
Author: tushar
14. Maximizing Efficiency: Why Small Businesses Should Outsource Bookkeeping And Financial Services
Author: KMK Ventures Pvt Ltd
15. Big Patient Data And The Future Of Real World Evidence: Learnings From Biotechx 2024
Author: Industry Chronicle