ALL >> Business >> View Article
Making Connections With Weapons And Games
Clifford and Bart, the two adolescent boys highlighted earlier in this article who toured the museum at their own pace, were especially drawn to museum objects connected to aspects of popular youth culture as well as contemporary cultural issues. This is shown in the following exchange that took place in front of a Bedford weapons display:
GKfford: [snickering] Dude, these African sword-like things, they look like they came out of a really bad movie. Like the shape of them and stuff, but it's interesting though, I like it.
Weapons were a pretty big part of the time where all this stuff came from. They had to keep the civilizations going and the Merrell weapons had to win the wars, [pausing] The materials that these weapons are made of could distinguish who won in certain time periods and places in the world. t Bart: Yeah, actually some of this stuff reminds me of video games I've played. Like I played one from like a bird's eye view where you build Roman cities. And with that one you can customize your powers and stuff, and a lot of these weapons look really familiar. ...
... But this is actually like very true instead of just a video game. And like the big statues in the Roman part [of the museum] down stairs you can build the same statues in the video games I've played.
Clifford: [contemplatively] I wonder if any of these weapons actually killed people.
Again, connections and engagement valued by literacy educators are shown in the boys' encounter with texts and spaces that centered on the museum's Wthentic and impressive weapons collection, and as Paten, the museum education director, claimed, this Collection particularly engaged other male visitors: These weapons are a favorite of boys; they are just DBtlly drawn to them. If you can really make it come back to the kids, to relate it to something they know, then they'll remember it." And, to be sure, the mu-Wtim capitalized on this interest by displaying weap-OCts in prominent locations. The museum also offered education programs that involved violent conflicts, Mich as dramatic performances in which visitors, typically from scheduled school groups, could become players in a fierce game about Hercules Merrell Shoes reminiscent of the video game mentioned by Bart. This drama activity was reported by educators and students as a favorite one in the museum. And through these texts, composed of image, object, space, and word, the adolescents were arguably refining their readings and inscriptions of the world.
Add Comment
Business Articles
1. Lucintel Forecasts The Canadian Residential Humidifier Market To Reach $234 Million By 2030Author: Lucintel LLC
2. Boost Your Property’s Value With High-quality Driveway Installations
Author: Vikram kumar
3. Eco-friendly Expertise: Leed Consultancy In Dubai And Uae
Author: kohan
4. Best Travel Websites
Author: RishiHassan
5. Top 5 Essential Dog Training Equipment For Active Dogs: Harnesses, Crates & More
Author: Von Ultimate Dog Shop
6. Mindpath Technology Limited – Transforming Businesses With Innovative It Solutions
Author: Mindpath
7. What Are The Costs Of Charging At Public Stations Vs. Home Chargers?
Author: -
8. When To Diy And When To Call The Professionals
Author: Maria Marshall
9. Uniquemark Solutions: Your Trusted Digital Partner In Pune
Author: Uniquemarks
10. The Ultimate Guide To Optimizing Your Website For Conversions
Author: Peggy Police
11. The Advantages Of Using Walnut Shells In Media Blasting For Industrial Applications
Author: Kramer
12. How To Make Iso 35001 Documentation For Biorisk Management System
Author: Emma
13. How To Make Your Product Photography Stand Out
Author: Sam
14. Experienced House Removalists Brisbane | Quality Packing & Moving Services
Author: Sarahwilliams
15. Best Astrologer In Kacharakanahalli
Author: Astroservice7