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Game On! 5 Startups Propelling India To Become A Global Online Gaming Hub

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By Author: Gaming 360
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As per a KPMG report, in FY21, the Indian online gaming industry was esteemed at Rs 13,600 crore and was expected to grow beyond twofold by FY25 to arrive at a market size of Rs 29,000 crore.
Anyway, what is the explanation for the critical development of gaming startups in India? The solution is cheap internet access and the rise of cell phone access.
During the most recent two years, during the COVID-19 pandemic, the Indian gaming sector saw an impressive increase in users.
Gaming platforms, including MPL, Rummy Circle, and so on, got investors' eyes — raising assets and accomplishing enormous valuations.
What's more, they are not, by any means, the only ones. Here is a rundown of recently funded online gaming startups:
Games24x7
Games24x7 was launched in 2006 by Trivikraman Thampy and Bhavin Pandya, Mumbai-based Games 24x7 is famous for RummyCircle, a dream stage called My11Circle, and an arrangement of casual games under the brand name U Games.
Games24x7 claims to have more than 100 million users, making it one of India's fastest-growing online gaming companies.
While a large ...
... portion of its users plays its fantasy sports title, the startup procures the vast majority of its revenue from its card-based game.
Games24x7 joined the coveted billion-dollar unicorn club, valued at $2.5 billion, after raising $75 million from Malabar Investment and existing investors Tiger Global and Raine Group.
This is the first significant investment in India’s online skill gaming sector after the public authorities set up the AVGC (Animation, Visuals, Gaming, and Comics) Task Force in last year's Union Budget.
In FY21, Games24x7 reported total revenue of $173 million, with profit after tax at $50.5 million, as per a Tofler report.
Zupee
Gurugram-based gaming startup Zupee offers games, including Zupee Gold, Ludo Supreme Gold, and Ludo Ninja Gold games, on the iOS and Android platforms, with an arrangement to play games on the web browser.
The India-based casual gaming startup, established in 2018 by Dilsher Singh and Siddhant Saurabh, has more than 70 million downloads in India.
In August 2021, Zupee had gotten $30 million in a Series B funding round, with an extra investment of $72 million in January 2022 — taking the total revenue brought up in the round to $102 million — and was rated at $600 million.
The Series B round saw participation from investors, including WestCap Group, Tomales Bay Capital, Nepean Capital, AJ Capital, Matrix Partners India, and Orios Venture Partners.
Zupee said it will utilize the cash flow to foster new items, improve vivid design encounters, venture into new geographics, increase advertising, reach, penetration, exploration, and advancement, and recruit top talent.
The Smile Group-backed startup has collaborated with Jio Platforms to circulate its content to Jio Phone users.
The startup intends to use this organization to carry out additional quality games in various dialects to make Zupee the best gaming platform in India, associating with Bharat users.
Further, the startup plans to capture the 5G handset market—estimated to sell more than 150 million 5G handsets before its commercial launch in India—with this partnership with Jio.
WinZO
Begun in 2018 by Paavan Nanda and Saumya Singh, Delhi-based vernacular gaming platform WinZO creates a Netflix-like encounter for users who can enjoy multiplayer designs in a limited style. For this, it partners with third-party developers to have games on its Android application.
As of now, WinZO is accessible in 12 Indian dialects—north of 80 million enrolled users—working with over 2.5 billion monthly micro-transactions across a portfolio of more than 100 games.
In July 2021, it brought in $65 million in a Series C round led by California-based Griffin Gaming Partners. In September 2020, it received a Series B round worth $18 million, driven by Singapore-based Makers Fund and New York-based Courtside Ventures. Until this point, the startup has raised $90 million in total funding.
Rooter
In 2016, Piyush Kumar and Dipesh Agarwal began Delhi-based gaming startup Rooter as a social network and online community for sports fans—like Fancred and Chat Sports in the US and FanCode in India.
Somewhere in the period between 2016 and 2019, the startup attempted and tried various items and elements, and in the long run, turned into a one-stop live gaming content destination, permitting users to go live during a match, conduct quizzes, and offer media posts utilizing its platform.
Rooter claims to pay gamers—who are important to its creator program—between Rs. 5,000 and Rs. 25 lakh per month for streaming their gameplay on its platform.
In January 2022, it raised $25 million in a Series A round led by Lightbox, March Gaming, Duane Park, and existing investors leAD Sports and Health Tech Partners.
Other VCs, including 9Unicorns, ADvantage Sports Tech Fund, Capital-A, and Goal Ventures, likewise participated in the round.
Rooter will use the new assets to more than double its group size by employing people for different jobs in Delhi.
The startup hopes to increase its ARR from $2.5 million to $12-15 million by the end of 2022. It expects to scale its user base to almost 700 million gamers in the next two-three years.
Super Gaming
Established in 2019 by Roby John, Sanket Nadhani, Christelle D'cruz, Sreejit J, and Navneet Waraich, SuperGaming has fabricated well-known mobile games like MaskGun, Silly Royale, and Tower Conquest.
The social gaming platform has profoundly invested in building its gaming engine for running hyper-scale, ongoing multiplayer games, including the authoritative PAC-MAN game.
Furthermore, the gaming startup has fabricated Bored — a set-up of games for remote groups situated in the UK, US, and India.
The startup claims its MaskGun game has crossed 62 million downloads, while Silly Royale (prior Devil Amongst Us) reached 17 million downloads in something like eleven months of its release.
The Singapore-settled startup — with an office in Pune — claims to have achieved a yearly revenue growth of 40%.
As indicated by Super Gaming, almost 25% of its users are from India, while the remaining are from the US, UK, and emerging nations, including Mexico, Brazil, and Indonesia.
In August 2021, it raised $5.5 million in a Series A round from Skycatcher, AET Fund (the venture arm of Akatsuki), BAce Capital, Dream Incubator, 1Up Ventures, and Monish Darda.
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