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Architectural Design For Residential & Commercial
As an architect struggled in the past when projects come down to interior design for some reason furniture choices. That once seemed great on screen can sometimes feel a little bit off when they arrive in person but over time that it's less about the appearances of furniture in isolation and more about the recipe of our choices. As a whole in this over six principles that help with choosing furniture and pairing materials. Which might help save us from making costly design decisions down the line principle one budget as a designer our budgets are almost always decided. The client however when working on your own project it's easy to push your budget to one side granting yourself more freedom to think about exciting things. The size of your snack cupboard and the comfort of your sofa but without placing constraints on your finances things can quickly get out of hand causing you to get lured into spending much more than you need to and potentially causing you the uncomfortable burden of unnecessary debt. Which could have otherwise been avoided if you're fortunate enough to have an unlimited budget it's not really that hard to ...
... make something look impressive.
As when everything is top spec it usually looks pretty good all good designers understand this but what makes good design great design is how constraints are elegantly navigated to provide compelling solutions in order to do this it's important to get your priorities in order. So you need to work with your budget to steer the direction of your project what to do is prioritize all of project's needs for fixtures and furnishings in a clear hierarchy according to how the space will be used and how certain items might be more important than others for example. Your budget towards a quality sofa however if you're really into entertaining guests want to prioritize high quality items for your dining area instead this way you can negotiate the constraints of your budget with clear priorities rather than just letting things spiral out of control. Which often forces people to cut corners down the line principle 2 functionality apart from an artistic touch all that good design really is identifying a set of specific needs and fulfilling them in the most elegant and efficient way possible even though this sounds simple enough that a lot of people get stuck in establishing what exactly those needs are so the first and most crucial thing you need to do is identify your needs clearly. Which is known in the design world as creating a brief unfortunately a lot of designers do not spend enough time here which can cause setbacks and frustrations throughout the duration of a project.
So if you can it's important to get the brief right first try no matter how long it takes form should always follow function as there's no point of having a beautifully designed space. if it isn't comfortable so the best way that found to do this is to list out all of the items that need solutions according to how you or your client uses the space finding homes for things vacuum cleaners laundry baskets and sports equipment as these lesser used items are often overlooked and can easily catch you out doing this allows you to establish approximate areas and sizing for all of the functions the suitable size of a fridge or a dishwasher for modular kitchen or the size of a dining table in relation to a sofa. When planning out your living area this is known in the design world as space planning and by taking these early steps you can start designing in a way that is as efficient as possible before you even get down to the way that things look. So you can focus on important constraints the location of windows or sockets or radiators to make sure that getting the very most out of the space that use to avoid a compromised final design principle 3 taste. once you have the bare bones of your design and you know that it works only then can you really start thinking about how you want it to look personally dig minimalist interiors as they're so calming and these tend to lean into scandinavian and mid-century modern furniture choices know this style of furniture as been designing interiors for some time now but it's also important for you to have a clear idea of what start picking items as that it's common for us to be not so clear about what's in our heads until. We can communicate it through imagery this is why it's important to research what it is exactly that you using websites such as design or to start collecting imagery that really drawn to so that collate it into some kind of in really handy these then become reference images and are what designers often refer to as design but that are completed projects that preceded yours and then serve as examples or guides to refer back to going through this process can establish a common theme amongst. What it is that you or your team really and you may notice that you're subconsciously drawn to things that you might not have noticed earlier on thinly framed artwork patterned rugs and pottery principle 4 palette. When you pair too many colors together things can tend to start looking pretty chaotic when of interiors that really drawn to it's usually pretty clear that there's an underlying order of several colours and shades that cause the design to look coherent and pleasing to the eye something that's really easy to forget is that actually every material in your home or project has its own color for example it's likely that the paint on your walls is a certain shade of white and the timber on your floor is a certain shade of brown these all contribute towards a color palette before you even consider adding furniture into the mix.
So it's important to ensure that whatever you add it doesn't cause the palette to become incoherent and jumbled noticed that tend to design with only really around five colors and tones at any one time and these colors often come from natural materials timber plants and stone think this is because really feel that nature is the best designer. so end up referencing it as much as can using the earthy tones and pastel colours of landscapes you can always go with brighter color schemes too but be warned that they can be quite intense for residential settings and find that they're much harder to make look good especially as color is a very subjective topic however if for example you really the color purple it certainly doesn't mean that you shouldn't embrace it and find a way to make it work principle 5 texture what's interesting about texture is that the way that you apply it suggests the way that the space should be used for example naturally hard surfaces those in kitchens suggest a space for work and soft materials those in a living area suggest a space for relaxation and play however this is something that can be easily overlooked this happened to in the past. When designed our micro apartment although a lot of people loved the design of the space because of its multi-functionality the really convey the way that the space made you feel as humans.
We have five senses but b-roll in photography only communicates to our eyes leaving the rest up to our imagination with interiors you also have to consider the way things feel to our sense of touch and the way things sound in regards to our hearing and this is especially true. If you're going to be living in spaces that haven't really considered either of these things for instance sleek hard surfaces may look great in a but in real life they can feel echoey and cold. Which makes for a really unpleasant experience additionally a lack of texture can make a space look sterile and uninviting but if you use too much texture in your designs it's also easy to end up with a space that feels really busy and overwhelming in experience picking textures is a bit balancing and yang finding the right balance between hard and soft and making sure that you don't have too much of one and none of the other principle six shapes finally the last principle that think is really important to consider is shapes as this is something that didn't really realize earlier on in career one time came up with a design for an office environment and the client came back saying that it felt very masculine aside from an obvious blue color choice realized that the shapes of furniture are a major factor to what makes a design feel more masculine or more feminine and as a designer you have the unique ability to swing things one way or another working with shapes is similar to working with textures in the way that shapes can also be hard or soft so putting gender stereotypes aside a design. with a lot of sharp corners and right angles feels hard and masculine whereas a design with a lot of curves feels more delicate and feminine however. if you go too far with either you'll end up with your space feeling either too strict or rigid or too loose and disorienting so with texture you also want to have a pleasant balance of hard and soft.
So you don't end up too far on one side unless it's part of the intended look that for find it's a lot easier to fall into the trap of designing overly masculine spaces as right angles are just so much easier to work with however a good example of how you might balance this out is introducing furniture with curved edges or by even introducing subtle and less obvious items spherical light fixtures soft cushions or even wavy throws and flowy curtains even though consider myself to have the most impeccable taste in the world. when it comes to design no one can ever say that right and wrong because at the end of the day that's what's great about design the fact that. it's so subjective and so diverse get the impression that this is advice about a certain style of design but more so a helpful set of considerations for establishing your own specific taste what's great about being a designer professionally is that there's endless room for experimentation and by mixing various pieces of inspiration together. it can allow your design to tell stories by making cultural and historical references that add an even deeper layer of meaning past the way something looks or feels for our own homes there's nothing worse than spending hours picking furniture to only hate how it looks in the space.
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